Brute – Entity Component System Library for Clojure
Warning: If you are new to Entity Component Systems, I would highly recommend Adam Martin’s blog series on them, he goes into great detail about what problem they solve, and what is required to...
View ArticleBrute Entity Component System Library 0.2.0 – The Sequel
This post could also be entitled How I Learned to Love Immutability, and You Won’t Believe What Happened Next! A few weeks ago I released a library called Brute, which is an Entity Component System...
View ArticleBrute 0.3.0 – Now Supporting ClojureScript
Brute has a few new features with this new release. The most exciting is that thanks to the cljx project, and the hard work of Martin Janiczek, Brute now supports both Clojure and ClojureScript! There...
View ArticleMini – Game Dev Diary #1
I’ve been having lots of fun this break getting back into writing a top down racing game that I had originally started (way) earlier in the year, so I thought I would start writing a little dev diary...
View ArticleBrute 0.4.0 – From CLJX to Reader Conditionals
This release of Brute, provides no new features, but is instead a migration from using CLJX as the support for both Clojure and ClojureScript at once, to upgrading to Clojure 1.7, and utilising the...
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